Below is a selection of my publications.

For a comprehensive list, visit my Google Scholar page, or my institutional page at ITU. You can also find information on my ORCID and ResearchGate profiles.


Huang Y., Poderi G., Šćepanović S., Hasselqvist H., Warnier M., Brazier F. (2019) Embedding Internet-of-Things in Large-Scale Socio-technical Systems: A Community-Oriented Design in Future Smart Grids. In: Cicirelli F, Guerrieri A, Mastroianni C, et al. (eds) The Internet of Things for Smart Urban Ecosystems. Internet of Things. Cham: Springer International Publishing, pp. 125–150. DOI: 10.1007/978-3-319-96550-5_6.

Poderi G., Hasselqvist H., Capaccioli A., Bogdan C., D’Andrea V. (2018) Matters of concerns and user stories: ontological and methodological considerations for collaborative design processes. CoDesign 0(0): 1–13. DOI: 10.1080/15710882.2018.1557694.

Poderi G.; Bettega M.; Capaccioli A.; D’Andrea V. (2018). Disentangling participation through time and interaction spaces–the case of IT design for energy demand management. In CoDesign – International Journal of CoCreation in Design and the Arts. Vol 14 (1) , pp 45-59. DOI: 10.1080/15710882.2018.1557694.

Capaccioli A.; Poderi G.; Bettega M.; D’Andrea V. (2017). Exploring participatory energy budgeting as a policy instrument to foster energy justice. In Energy Policy, Vol. 107, pp. 621-630, August 2017.

Capaccioli A.; Poderi G.; Bettega M.; D’Andrea V. (2016). “Participatory Infrastructuring of Community Energy”. In Proceedings of the 14th Participatory Design Conference, Vol. 2. Aarhus, Denmark (15th-19th Aug 2016). ACM.

Poderi G. (2016). Video game research. Values and competences in online interaction. In Etnografia e ricerca qualitativa 9 (1), pp.147-154.

Macchia T.; Poderi G.; and D’Andrea V. (2015). Infrastructuring Knowledge in Cultural Infrastructure: Informal Example of Participatory Design for Museum Exhibition. In International Journal of Sociotechnology and Knowledge Development, 7(1), pp.16-32, January-March 2015.

Poderi, G. (2014). The Design Knowledge Multiple: Deconstructing Balance in an Open Source Video Game Infrastructure. In A. Mongili and G. Pellegrino (eds.) Information Infrastructure(s): boundaries, contexts, ecologies. Cambridge Scholars Publishing.

Poderi, G. and Hakken, D.J. (2014). Modding a free and open source software video game: “Play testing is hard work”. In Transformative Works and Cultures, Vol. 15.

Poderi, G. (2009). Comparing Featured Article Groups and Revision Patterns Correlations in Wikipedia. In First Monday, 14(5).